Commit History

Author SHA1 Message Date
  BearishSun 3fec99f712 New crash reporting functionality tested and working 10 years ago
  BearishSun baaa09abee Added CrashHandler (untested) 10 years ago
  BearishSun ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 years ago
  Marko Pintera 3187a5f447 Hook up light updates in renderer core 10 years ago
  Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 years ago
  Marko Pintera 43c78bc4d0 WIP shader includes 10 years ago
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL 10 years ago
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 years ago
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds 10 years ago
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs 10 years ago
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled 10 years ago
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational 11 years ago
  Marko Pintera 93e2eff9b6 Added C# RenderTarget 11 years ago
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 years ago
  Marko Pintera f7a076ff3c Pass and Technique refactor 11 years ago
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 years ago
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design 11 years ago
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design 11 years ago
  Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core 11 years ago
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 years ago
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 years ago
  Marko Pintera dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 years ago
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization 11 years ago
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor 11 years ago
  Marko Pintera 85c697cb7d Deal with handle input more correctly 11 years ago
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 years ago
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) 11 years ago
  Marko Pintera a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 years ago
  Marko Pintera fb6e14ead4 All wire/solid gizmos render properly 11 years ago