Commit History

Autor SHA1 Mensaxe Data
  BearishSun 778de71b66 Reverting game object finalizer fix as another solution is needed %!s(int64=10) %!d(string=hai) anos
  BearishSun 38c4bc107a Fixing an issue with GameObject finalization - Objects that were finalized were still being retrievable from game object manager for a single frame %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 56fada9981 Added support for reading UTF8 & UTF16 files %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 09bbc8848d Added C# Undo/redo (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9f993f134b Gizmo icon rendering works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0714a6ad8d Components foldout render (kinda) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 08ae549d3d WIP implementing SerializableObject/SerializableField in managed code %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c12b03a92f Moved all Script stuff to separate libraries %!s(int64=12) %!d(string=hai) anos