Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 67ef1d1fbc Replaced all std containers with my custom wrappers %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 46f6a8aeca Updated ManagedMemoryBlock allocations %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e8f0a06858 Added the ability to use custom allocators for serializable data blocks %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 4139f9dbb3 Renamed some RTTI types %!s(int64=13) %!d(string=hai) anos
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released %!s(int64=13) %!d(string=hai) anos
  Marko Pintera cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c632b088bb Materials properly serialize/deserialize textures %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 417df991bc Maybe, just maybe I have solved material deserialization crash? %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f55ac7be6e Half assed commit before I break even more shit %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 52ab5975f5 Material RTTI slowly coming together %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c1b924eaaf Serialization takes care of serializing base classes %!s(int64=13) %!d(string=hai) anos
  Marko Pintera bc4b1b0d9a Mesh save/load works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6b543d1fae RTTI newObject now returns a shared ptr %!s(int64=13) %!d(string=hai) anos
  Marko Pintera be9a1abb9e Serialization stores (and automatically figures out on loading) types %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 523f5ff147 moved ReflectionPtr serialization to use shared_ptrs %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e422eb43b3 String serialization and some more work on texture serialization %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 4dc4b7d4e6 Added serialization/reflection methods %!s(int64=13) %!d(string=hai) anos