Commit History

Author SHA1 Message Date
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 years ago
  Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 years ago
  Marko Pintera 09f3759d15 Fixed an issue with drag and drop and SetCapture 12 years ago
  Marko Pintera 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 years ago
  Marko Pintera 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 years ago
  Marko Pintera aaa7d3e3d6 Refactored DX11 windows as well 12 years ago
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit 12 years ago
  Marko Pintera ce2b4ef58b Moved window focus/move/resize events to WindowManager 12 years ago
  Marko Pintera 8bc3903ee2 Viewport properly resized with its render target 12 years ago
  Marko Pintera 2e3ec543cc Added drag event 12 years ago
  Marko Pintera bc285cfa86 Even more layout changes 12 years ago
  Marko Pintera 427fdce2ce Keeping a list of all active windows 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems 12 years ago
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago