Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 years ago |
Marko Pintera
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acc865dc80
Added Name to GameObject
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11 years ago |
Marko Pintera
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17204b8447
Serializing SerializableObject works
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11 years ago |
Marko Pintera
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f4d6a56251
C# object serialization WIP #2
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11 years ago |
Marko Pintera
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3f992cf16f
Tested GameObject serialization/deserialization (And cloning)
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12 years ago |
Marko Pintera
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1fafaa92a6
A lot more work on GameObject serialization
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12 years ago |
Marko Pintera
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e41a0a35ea
GameObjectMnaager stores game object handles instead of pointers
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12 years ago |
Marko Pintera
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b63db1970e
Game objects now use a shared_ptr instead of a raw pointer
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12 years ago |
Marko Pintera
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05736aad70
Started work on TreeView
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12 years ago |
Marko Pintera
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d778ed5b15
Added C# quaternion and refactored C++ quaternions a bit
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12 years ago |
Marko Pintera
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22cc7c8120
Matrix4 refactor
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12 years ago |
Marko Pintera
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5eab51afd3
Refactored Matrix3
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12 years ago |
Marko Pintera
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759af58353
Quaternions refactored
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12 years ago |
Marko Pintera
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def3e8c935
Updated Vector2/Vector3/Vector4 native classes
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12 years ago |
Marko Pintera
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a3d90405e7
Closing an editor window no longer causes an exception in GUIManager
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12 years ago |
Marko Pintera
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a8ba9930af
Fixed initialization issues due to caret
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12 years ago |
Marko Pintera
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26f9639c60
Added a GUITexture class with support for tileable textures
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12 years ago |
Marko Pintera
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1eafbaa11b
More new alloc system porting
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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bf1dbf542a
Some more work on bounds and started work on EditorWindow
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12 years ago |
Marko Pintera
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49553c9008
Fixing some RTTI GameObject classes
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12 years ago |
Marko Pintera
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8606499f7a
More memory allocator related changes
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12 years ago |
Marko Pintera
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4c253b1b1a
Renamed GameObject -> SceneObject
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12 years ago |