Marko Pintera
|
b4a4f95110
Added TaskScheduler and ported Resources to it (untested)
|
преди 11 години |
Marko Pintera
|
0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
|
преди 11 години |
Marko Pintera
|
052a31d828
Resources no longer use SyncedAccessor (actually nothing does anymore)
|
преди 11 години |
Marko Pintera
|
f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
|
преди 12 години |
Marko Pintera
|
ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
|
преди 12 години |
Marko Pintera
|
8fa8ac5145
Added managed GUIContent
|
преди 12 години |
Marko Pintera
|
5fa7bee5a7
Refactored Math
|
преди 12 години |
Marko Pintera
|
044b85e1e0
Ensuring that texture fields are immutable (WIP for DX9 and DX11)
|
преди 12 години |
Marko Pintera
|
d8d41821ad
Improved performance of static Texture write updates
|
преди 12 години |
Marko Pintera
|
a1f31053f5
Add an option to discard buffer contents upon writing
|
преди 12 години |
Marko Pintera
|
cb10df23fe
Getting render target bindings to work so it shows up in GUI
|
преди 12 години |
Marko Pintera
|
8c982e0422
Moved the core thread outside of the render system
|
преди 12 години |
Marko Pintera
|
0b49ec1162
Few tiny debug-related changes
|
преди 12 години |
Marko Pintera
|
df225bbba5
Ported remaining new/delete calls to the new system
|
преди 12 години |
Marko Pintera
|
1eafbaa11b
More new alloc system porting
|
преди 12 години |
Marko Pintera
|
8737226e5f
Added a dummy texture and a dummy mesh
|
преди 12 години |
Marko Pintera
|
606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
|
преди 12 години |
Marko Pintera
|
71002238ae
Added default internal buffer alloc for PixelData
|
преди 12 години |
Marko Pintera
|
4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
|
преди 12 години |
Marko Pintera
|
470c1c979b
PixelData inherits from GpuResourceData
|
преди 12 години |
Marko Pintera
|
fb7c50e1b3
More PixelData refactor
|
преди 12 години |
Marko Pintera
|
ede19ab51a
All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats
|
преди 12 години |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
преди 12 години |
Marko Pintera
|
c1aeb526d6
More mem alloc changes
|
преди 12 години |
Marko Pintera
|
e4b2dbb7c7
Moved PixelData to use allocators
|
преди 12 години |
Marko Pintera
|
54c08871e0
Renamed handles and add GameObject handles
|
преди 12 години |
Marko Pintera
|
86e70a3b26
Ported all CoreObjects to use custom allocators
|
преди 12 години |
Marko Pintera
|
5a64dff9db
CoreGpuObject -> CoreObject
|
преди 12 години |
Marko Pintera
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
преди 13 години |