Marko Pintera
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404bcd6671
Better way of initializing MeshData
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12 年 前 |
Marko Pintera
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 年 前 |
Marko Pintera
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 年 前 |
Marko Pintera
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200d516c80
Added AABox debug draw rendering
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12 年 前 |
Marko Pintera
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a3234b2fed
Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color
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12 年 前 |
Marko Pintera
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c8d859fa7b
Tested and fixed normalized and pixel coordinates
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12 年 前 |
Marko Pintera
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bf4d036b47
Added debug draw timeout, 2D/3D materials
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12 年 前 |
Marko Pintera
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1265f65506
Reorganized how renderer works (using RenderOperations)
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12 年 前 |
Marko Pintera
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8c982e0422
Moved the core thread outside of the render system
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12 年 前 |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年 前 |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 年 前 |
Marko Pintera
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1eafbaa11b
More new alloc system porting
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12 年 前 |
Marko Pintera
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8737226e5f
Added a dummy texture and a dummy mesh
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12 年 前 |
Marko Pintera
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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12 年 前 |
Marko Pintera
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 年 前 |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年 前 |
Marko Pintera
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8606499f7a
More memory allocator related changes
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12 年 前 |
Marko Pintera
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ad0d30efcd
Ported MeshData so it both allocates and deallocates memory internally
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12 年 前 |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 年 前 |
Marko Pintera
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15a13feeb0
Updated MeshData so it is much easier to use
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12 年 前 |
Marko Pintera
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1cfbcc30a9
Text visible on the screen
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12 年 前 |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年 前 |