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Autors SHA1 Ziņojums Datums
  Marko Pintera 404bcd6671 Better way of initializing MeshData 12 gadi atpakaļ
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 gadi atpakaļ
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 gadi atpakaļ
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 gadi atpakaļ
  Marko Pintera 2e7b129c54 Added a special class for the core thread 12 gadi atpakaļ
  Marko Pintera 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh 12 gadi atpakaļ
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 gadi atpakaļ
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
  Marko Pintera ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally 12 gadi atpakaļ
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 gadi atpakaļ
  Marko Pintera 54f71540e0 More allocator porting work 12 gadi atpakaļ
  Marko Pintera 15a13feeb0 Updated MeshData so it is much easier to use 12 gadi atpakaļ
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject 12 gadi atpakaļ
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ