Commit History

Autor SHA1 Mensaxe Data
  BearishSun 40712d9a65 Added code for Gaussian filter %!s(int64=8) %!d(string=hai) anos
  BearishSun f886443836 Perform MSAA resolve after tonemapping %!s(int64=8) %!d(string=hai) anos
  BearishSun d22b0e2a63 Renamed RendererCamera -> RendererView %!s(int64=8) %!d(string=hai) anos
  BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA %!s(int64=9) %!d(string=hai) anos
  BearishSun bb40943c63 Refactoring renderer so its render() method can easily be called manually %!s(int64=9) %!d(string=hai) anos
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) %!s(int64=9) %!d(string=hai) anos
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
  BearishSun 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering %!s(int64=9) %!d(string=hai) anos
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block %!s(int64=9) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
  BearishSun 8a5d6db814 Material refactor - Things working again %!s(int64=9) %!d(string=hai) anos
  BearishSun eb5d33c976 Post processing: %!s(int64=9) %!d(string=hai) anos
  BearishSun 0a275f2bf2 Refactored post process settings and exposed it to the scripting API %!s(int64=9) %!d(string=hai) anos
  BearishSun 0e505d1e1a Better post proces docs, added color grading and white balance params, reorganized post process settings %!s(int64=9) %!d(string=hai) anos
  BearishSun 2102c72793 Added auto exposure toggle %!s(int64=9) %!d(string=hai) anos
  BearishSun 59dd53307b Tonemapping WIP %!s(int64=9) %!d(string=hai) anos
  BearishSun 1918c2a9da Various fixes to eye adaptation post-processing %!s(int64=9) %!d(string=hai) anos
  BearishSun bfb9358345 Various fixes to tonemapping shaders %!s(int64=9) %!d(string=hai) anos
  BearishSun a419f4cb4f Postprocessing WIP %!s(int64=9) %!d(string=hai) anos
  BearishSun 5dae318f4a More work on post-processing pipeline %!s(int64=9) %!d(string=hai) anos
  BearishSun 80aaee5f4d WIP post processing %!s(int64=9) %!d(string=hai) anos
  BearishSun 2d2282d7b4 More work on the manuals %!s(int64=9) %!d(string=hai) anos
  BearishSun b56646eb65 WIP post processing %!s(int64=9) %!d(string=hai) anos