BearishSun
|
d2aa2bd074
Properly initialize a texture created with initial pixel data
|
9 år sedan |
BearishSun
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 år sedan |
BearishSun
|
30ddb8400e
Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace
|
9 år sedan |
BearishSun
|
fd174f3849
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.)
|
9 år sedan |
BearishSun
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 år sedan |
BearishSun
|
81c38aea72
Vulkan render texture implementation
|
9 år sedan |
BearishSun
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 år sedan |
BearishSun
|
7206fcc52f
Added descriptor structs for texture resource creation, so it is neater
|
9 år sedan |
BearishSun
|
a6abddedc3
Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap
|
9 år sedan |
BearishSun
|
9bfe9675a3
Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two
|
9 år sedan |
BearishSun
|
aa06514ff9
Added support for texture arrays
|
9 år sedan |
BearishSun
|
74e59be4b2
Fixed a crash on shutdown
|
9 år sedan |
BearishSun
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 år sedan |
BearishSun
|
5dae318f4a
More work on post-processing pipeline
|
9 år sedan |
BearishSun
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 år sedan |