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Yazar SHA1 Mesaj Tarih
  BearishSun 4096b350c8 Added a shader for rendering light probe tetrahedrons 8 yıl önce
  BearishSun a2cbf9eddd Pixel formats refactor/update: 8 yıl önce
  BearishSun 5fb9e312d6 Added creation of relevant buffers and mesh for light probe tetrahedron rendering 8 yıl önce
  BearishSun 1ce5ec1bb4 Updated LightProbe generation code 8 yıl önce
  BearishSun 88f7cd4031 Skybox texture filtering now uses renderer tasks 8 yıl önce
  BearishSun 39ee300919 Added support for renderer tasks 8 yıl önce
  BearishSun 6ae56240cf Make sure that IntelliSense properly parses generated C# files 8 yıl önce
  BearishSun fbfbb339af Merge branch 'render-refactor' 8 yıl önce
  BearishSun a4ee926e08 Fixing indentation 8 yıl önce
  Marko Pintera 8e81a20cf0 Merge pull request #87 from MarcoROG/master 8 yıl önce
  BearishSun 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 yıl önce
  BearishSun 6715cb98ae PostProcessSettings -> RenderSettings 8 yıl önce
  BearishSun b83831cd3e Render compositor nodes now execute the render callbacks 8 yıl önce
  BearishSun 439c2c91c4 Move renderable object initialization into their appropriate nodes 8 yıl önce
  BearishSun f278716c61 Moved remaining renderer techniques to the node based system, cleaned up obsolete code 8 yıl önce
  BearishSun f6519d94f6 Post process effects moved to the new node based architecture 8 yıl önce
  BearishSun a476e03123 Updated docs with the new RendererMaterial changes 8 yıl önce
  BearishSun 9aef51e069 All renderer materials refactored: 8 yıl önce
  BearishSun 339c2bfc47 Refactoring the renderer to the new node based approach (WIP) 8 yıl önce
  MarcoROG 2fecfabe01 Fixed doc spacing 8 yıl önce
  MarcoROG b4f490571f Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 8 yıl önce
  BearishSun c36406a238 Fix a crash when camera is removed from the scene 8 yıl önce
  MarcoROG c9c1f659fb BsFrameAlloc not resetting pointer position when cleared (Memory leak) 8 yıl önce
  MarcoROG caab3c8c6b Fixed ThreadPool not removing unused threads 8 yıl önce
  MarcoROG b3dfbb2dad Fixed typo in comment 8 yıl önce
  MarcoROG 2a0b52310d Fixed HString copy constructor and assignment operator to prevent leaks 8 yıl önce
  MarcoROG b0da22f1c2 Circular buffer in ProfilerGPU to prevent memory leak 8 yıl önce
  BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 yıl önce
  BearishSun 24942205e6 Cleaning up the SSRTrace and related shaders 8 yıl önce
  BearishSun 8af70223b3 Updated SBGen version 8 yıl önce