Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items vor 11 Jahren
  Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator vor 11 Jahren
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) vor 11 Jahren
  Marko Pintera c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems vor 11 Jahren
  Marko Pintera 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended vor 11 Jahren
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. vor 11 Jahren
  Marko Pintera f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing vor 11 Jahren
  Marko Pintera fa5f03d373 Fixed an issue with DX9 shader saving & loading vor 11 Jahren
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality vor 11 Jahren
  Marko Pintera 5ddbb09dcd Avoid resizing/moving widget if the new size/position is the same as old one vor 11 Jahren
  Marko Pintera 3d1ffd9d09 Update scene view render target size whenever the view size changes vor 11 Jahren
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view vor 11 Jahren
  Marko Pintera 31b55e513f Started work on SceneView vor 11 Jahren