Marko Pintera
|
4460630297
Fixed Renderer by properly updating dirty parameters and properly handling DrawList items
|
vor 11 Jahren |
Marko Pintera
|
86f1d09e68
Updating material proxies uses frame allocator
|
vor 11 Jahren |
Marko Pintera
|
17d906d731
SceneGrid renders (but doesn't look pretty)
|
vor 11 Jahren |
Marko Pintera
|
c256b7e5d5
Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems
|
vor 11 Jahren |
Marko Pintera
|
5e73fd1b8d
Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended
|
vor 11 Jahren |
Marko Pintera
|
8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
|
vor 11 Jahren |
Marko Pintera
|
f2ab5fb8dd
Added RenderTargetManager and fixed up render target core/sim syncing
|
vor 11 Jahren |
Marko Pintera
|
fa5f03d373
Fixed an issue with DX9 shader saving & loading
|
vor 11 Jahren |
Marko Pintera
|
492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
|
vor 11 Jahren |
Marko Pintera
|
5ddbb09dcd
Avoid resizing/moving widget if the new size/position is the same as old one
|
vor 11 Jahren |
Marko Pintera
|
3d1ffd9d09
Update scene view render target size whenever the view size changes
|
vor 11 Jahren |
Marko Pintera
|
830c1f5fe8
Added a debug model in Scene view
|
vor 11 Jahren |
Marko Pintera
|
31b55e513f
Started work on SceneView
|
vor 11 Jahren |