Commit History

Autor SHA1 Mensaxe Data
  BearishSun ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
  BearishSun 22028f04e4 Clear prefab diffs when saving prefabs for build %!s(int64=10) %!d(string=hai) anos
  BearishSun 0ab825051b Added render target for game view %!s(int64=10) %!d(string=hai) anos
  BearishSun e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API %!s(int64=10) %!d(string=hai) anos
  BearishSun a13e94a825 Added ability to toggle toolbar items on or off %!s(int64=10) %!d(string=hai) anos
  BearishSun 043d254cb5 ProjectLibrary.save will now immediately update the internal resource instead of delaying it for the next checkForModifications call %!s(int64=10) %!d(string=hai) anos
  BearishSun 3209476868 Save project on editor exit %!s(int64=10) %!d(string=hai) anos
  BearishSun 648eefad79 Do not allow editor to be active without a project loaded %!s(int64=10) %!d(string=hai) anos
  BearishSun b7e345e7a0 ConsoleWindow: %!s(int64=10) %!d(string=hai) anos
  BearishSun 7b1e1aa99c Folder monitor now works properly after assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun 00b3967714 Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way) %!s(int64=10) %!d(string=hai) anos
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet %!s(int64=10) %!d(string=hai) anos
  BearishSun d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
  BearishSun 78d0790de5 Run editor unit tests after project load to allow for more complex tests %!s(int64=10) %!d(string=hai) anos
  BearishSun 059d757ac5 Added a way to find scene objects by name %!s(int64=10) %!d(string=hai) anos
  BearishSun 8cc7fecd61 Saving a scene properly re-loads the scene %!s(int64=10) %!d(string=hai) anos
  BearishSun 500686a813 Fixes issues with drag and dropping an object in the Library Window to its starting location %!s(int64=10) %!d(string=hai) anos
  BearishSun 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
  BearishSun fcbefc5c89 Added editor's dirty resource management system %!s(int64=10) %!d(string=hai) anos
  BearishSun 7a6945b210 Added ScriptCode inspector %!s(int64=10) %!d(string=hai) anos
  BearishSun 2b4dca6e54 Added toolbar buttons and various editor icons %!s(int64=10) %!d(string=hai) anos
  BearishSun 6248cf4f7f Documentation %!s(int64=10) %!d(string=hai) anos
  BearishSun 0b330761b8 Top level menu items are not properly ordered %!s(int64=10) %!d(string=hai) anos
  BearishSun d8d5034b30 Added a way to add basic 3D primitives to the scene %!s(int64=10) %!d(string=hai) anos
  BearishSun 77fd1ec83a Added a way to create new resources in Library Window %!s(int64=10) %!d(string=hai) anos
  BearishSun f514a09514 Fix an issue where project was saved after unload %!s(int64=10) %!d(string=hai) anos
  BearishSun 1116d5ba54 Modal windows are no longer persistent in order to solve issues with assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun c369197bb8 Fixed an issue where event connections weren being properly released in some cases %!s(int64=10) %!d(string=hai) anos
  BearishSun 5e8883741e Fixed an issue where managed resource deserialization was creating a new managed instance instead of populating an existing one %!s(int64=10) %!d(string=hai) anos
  BearishSun d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated %!s(int64=10) %!d(string=hai) anos