Historie revizí

Autor SHA1 Zpráva Datum
  BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins před 8 roky
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
  BearishSun 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) před 9 roky
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) před 9 roky
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
  BearishSun 81c38aea72 Vulkan render texture implementation před 9 roky
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs před 9 roky
  BearishSun a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap před 9 roky
  BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two před 9 roky
  BearishSun cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors před 9 roky
  BearishSun a419f4cb4f Postprocessing WIP před 9 roky
  BearishSun f5a83f2a98 More work on improving documentation for doxygen generation před 9 roky
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky