Historie revizí

Autor SHA1 Zpráva Datum
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
  BearishSun d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used před 9 roky
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs před 9 roky
  BearishSun 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) před 9 roky
  BearishSun f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. před 9 roky
  BearishSun d05d39222f Replacing ugly thread primitive macros with a non-macro alternative před 9 roky
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
  BearishSun 0a448db0af More work on improving documentation for Doxygen generation. před 9 roky
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky