Marko Pintera
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aec99b0b0f
Sampler state filtering overrides (WIP)
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43c78bc4d0
WIP shader includes
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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cba7f9684c
Normalizing depth bias across all APIs
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6d191324b0
Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled
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Marko Pintera
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5bfcb3bde6
Fixed an exception due to sim object getting destroyed on core thread
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Marko Pintera
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67e4ac133c
Refactored CoreObject so no initialization or destruction happens on core thread
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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