Commit History

Author SHA1 Message Date
  BearishSun 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 years ago
  BearishSun 4da4023c27 Don't crash when submitting the default command buffer on dx11/openGL 9 years ago
  BearishSun 3d48e47f9a Vulkan: Fixing GUI rendering 9 years ago
  BearishSun d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 years ago
  BearishSun efd471af58 Fixing and refactoring GpuParams 9 years ago
  BearishSun 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
  BearishSun b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission 9 years ago
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 years ago
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
  BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 years ago
  BearishSun 643f494d3a Hooking up various Vulkan RenderAPI methods 9 years ago
  BearishSun af560f18fc Added a ComputePipelineState 9 years ago
  BearishSun 1e7b51169f Renamed GpuPipelineState to GraphicsPipelineState 9 years ago
  BearishSun b267abf39a Vulkan render API swapBuffers() method hooked up 9 years ago
  BearishSun 7a8511fcd4 Refactoring Vulkan command buffers: 9 years ago
  BearishSun 142c7970fc Cleaned up render API capabilities class 9 years ago
  BearishSun 9d9a222d00 Vulkan startup 9 years ago
  BearishSun 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 years ago
  BearishSun 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 years ago
  BearishSun 23aab39aeb OpenGL now uses combined pipeline states as well 9 years ago
  BearishSun f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 years ago
  BearishSun a872e35e8f Adding command buffer support to DX11 9 years ago
  BearishSun c6e8badad9 (WIP) Adding command buffer support to OpenGL 9 years ago
  BearishSun 9555982752 Fixing OpenGL texture and image binding 9 years ago
  BearishSun c62f5e09fa Fixing crash on shutdown 9 years ago
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 years ago
  BearishSun 2a2a859d95 Cleaning up the render API a bit 9 years ago
  BearishSun deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 years ago
  BearishSun c027669083 Updated render API with support for instanced rendering 9 years ago
  BearishSun c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime 9 years ago