Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. há 12 anos atrás
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) há 12 anos atrás
  Marko Pintera 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" há 12 anos atrás
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects há 12 anos atrás
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled há 12 anos atrás
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better há 12 anos atrás
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles há 12 anos atrás
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI há 12 anos atrás
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject há 12 anos atrás
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) há 13 anos atrás