Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData vor 12 Jahren
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
  Marko Pintera 46f6a8aeca Updated ManagedMemoryBlock allocations vor 12 Jahren
  Marko Pintera e8f0a06858 Added the ability to use custom allocators for serializable data blocks vor 12 Jahren
  Marko Pintera 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects vor 13 Jahren
  Marko Pintera 4139f9dbb3 Renamed some RTTI types vor 13 Jahren
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly vor 13 Jahren
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released vor 13 Jahren
  Marko Pintera cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds vor 13 Jahren
  Marko Pintera c632b088bb Materials properly serialize/deserialize textures vor 13 Jahren
  Marko Pintera 417df991bc Maybe, just maybe I have solved material deserialization crash? vor 13 Jahren
  Marko Pintera f55ac7be6e Half assed commit before I break even more shit vor 13 Jahren
  Marko Pintera 52ab5975f5 Material RTTI slowly coming together vor 13 Jahren
  Marko Pintera c1b924eaaf Serialization takes care of serializing base classes vor 13 Jahren
  Marko Pintera bc4b1b0d9a Mesh save/load works vor 13 Jahren
  Marko Pintera 6b543d1fae RTTI newObject now returns a shared ptr vor 13 Jahren
  Marko Pintera be9a1abb9e Serialization stores (and automatically figures out on loading) types vor 13 Jahren
  Marko Pintera 523f5ff147 moved ReflectionPtr serialization to use shared_ptrs vor 13 Jahren
  Marko Pintera e422eb43b3 String serialization and some more work on texture serialization vor 13 Jahren
  Marko Pintera 4dc4b7d4e6 Added serialization/reflection methods vor 13 Jahren