Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 42ba0b9198 Scene view now uses a separate render target instead of GUIViewport %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 2b14aca1e0 Added basic drop overlay mesh and material %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 200d516c80 Added AABox debug draw rendering %!s(int64=12) %!d(string=hai) anos
  Marko Pintera fb8295270d Separated DrawHelper into a template so I can more easily make 2D and 3D versions %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0fee942b2b Slight modifications to the draw helper %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c8d859fa7b Tested and fixed normalized and pixel coordinates %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 9b61d324d1 Added separate ClipSpace and ScreenSpace debug draw materials %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 36d9a44c79 Added basic support for 2D line & aliased polygon drawing %!s(int64=12) %!d(string=hai) anos
  Marko Pintera bf4d036b47 Added debug draw timeout, 2D/3D materials %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7e61e8215e GUIViewport works %!s(int64=12) %!d(string=hai) anos
  Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 255648d6c9 Added a main editor window %!s(int64=12) %!d(string=hai) anos