Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes il y a 12 ans
  Marko Pintera 1eb5862b39 Added offset to MeshData and size/offset checks to write/readSubresource il y a 12 ans
  Marko Pintera 404bcd6671 Better way of initializing MeshData il y a 12 ans
  Marko Pintera 2b14aca1e0 Added basic drop overlay mesh and material il y a 12 ans
  Marko Pintera c8d859fa7b Tested and fixed normalized and pixel coordinates il y a 12 ans
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
  Marko Pintera 1eafbaa11b More new alloc system porting il y a 12 ans
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
  Marko Pintera e7f6d12486 Simplified MeshData public interface a bit il y a 12 ans
  Marko Pintera 2ceb66e33e Added MeshData::combine il y a 12 ans
  Marko Pintera 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods il y a 12 ans
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 8606499f7a More memory allocator related changes il y a 12 ans
  Marko Pintera ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally il y a 12 ans
  Marko Pintera 15a13feeb0 Updated MeshData so it is much easier to use il y a 12 ans
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans