BearishSun
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47fcc0fec4
Better error reporting when shaders fail to compile
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8 years ago |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
BearishSun
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d516e39cc3
More tweaks to cubemap importance sampling
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8 years ago |
BearishSun
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02a877d9fe
Fixing invalid mip <-> roughness mapping for reflection environment sampling
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8 years ago |
BearishSun
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6beeeae538
Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling
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8 years ago |
BearishSun
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befd1b159e
Added shader code for parallax corrected reflection cubemap sampling
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8 years ago |
BearishSun
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2602318a10
Added importance sampling for reflection probes
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8 years ago |