Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun e7cfefe9ee Added copyright notices to all files vor 10 Jahren
  BearishSun 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate vor 10 Jahren
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering vor 10 Jahren
  BearishSun e4b531cc0e Making all interop structs be passed by referenced in editor script objects vor 10 Jahren
  BearishSun c9a85f77da Added a (working) way to specify default size for editor windows vor 10 Jahren
  BearishSun 97d3129728 Added settings window vor 10 Jahren
  BearishSun 4f0d194556 Documentation vor 10 Jahren
  Marko Pintera 10657f775c Added proper names for C# editor windows vor 10 Jahren
  Marko Pintera 4f09002f28 Fixed an issue where closing & opening the scene window was causing a crash because editor application was holding an instance to the old version vor 10 Jahren
  Marko Pintera 65cdd2a30a Removed all uses of GUIArea (WIP) vor 10 Jahren
  Marko Pintera 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs vor 11 Jahren
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) vor 11 Jahren
  Marko Pintera d61a7ecffd A lot more work on C# scene window vor 11 Jahren
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates vor 11 Jahren
  Marko Pintera c744997c1c More work on Inspector vor 11 Jahren
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels vor 11 Jahren
  Marko Pintera 3540e822e7 More work on Inspector vor 11 Jahren
  Marko Pintera cb54b1bd67 Work on Inspector vor 11 Jahren
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization vor 12 Jahren
  Marko Pintera 6509cf4a7a Creating EditorWindow from C# works vor 12 Jahren
  Marko Pintera 9aa6e6e292 C# interface for editor window vor 12 Jahren