Commit History

Author SHA1 Message Date
  Marko Pintera 48235497cb Added multiple tabs to windows (WIP) 13 years ago
  Marko Pintera dc2db48914 Fixed multiple issues with new multi-widget windows and their docking 13 years ago
  Marko Pintera 0ac9b2230d Refactored how editor windows and widgets work in preparation for docked windows (untested) 13 years ago
  Marko Pintera 61dfafdba2 Saving/Loading of docked windows 13 years ago
  Marko Pintera 02613f39a3 Added build steps that copy Editor Styles on build. So I don't need to maintain separate files for separate configurations. 13 years ago
  Marko Pintera 4dbf2902aa Basic docking works 13 years ago
  Marko Pintera a201831303 Main window state is saved 13 years ago
  Marko Pintera 0c30d62129 Fixed the issue with resizing editor window from bottom/left 13 years ago
  Marko Pintera 7cb7dc1736 Basic style sheet loading 13 years ago
  Marko Pintera 55b0a53bd7 Basic window docking working 13 years ago
  Marko Pintera fe9aea1631 More work on window management 13 years ago
  Marko Pintera 7ff01a74ba Added docking manager files 13 years ago
  Marko Pintera 76d881a8c6 Basic project creation and loading mostly finished 13 years ago
  Marko Pintera 16547b8381 Added preferences for easy handling of .ini files 13 years ago
  Marko Pintera 826b809590 Work on creating/loading projects 13 years ago
  Marko Pintera 8db5a0be7a Some very basic work for the editor 13 years ago
  Marko Pintera 2fb6cdf494 Updated CamelotEditor with fixed Qt binary plugins 13 years ago
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
  Marko Pintera fe48412cf0 Added very basic Qt application 13 years ago
  Marko Pintera 383e38f9c3 Better DX11 parameter parsing that doesn't ignore pack offsets 13 years ago
  Marko Pintera 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects 13 years ago
  Marko Pintera f212513ba8 Added circular reference checking 13 years ago
  Marko Pintera 4139f9dbb3 Renamed some RTTI types 13 years ago
  Marko Pintera d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 years ago
  Marko Pintera 89658aa9eb All shaders are loaded from files 13 years ago
  Marko Pintera bb8e189cf4 Fixed the deadlock when starting the render thread 13 years ago
  Marko Pintera 5ab4c6ed7e Arrays of non-struct data params work 13 years ago
  Marko Pintera 3f42a59f0f Better checking when it comes to struct size 13 years ago
  Marko Pintera f7fc8e84ca Determining struct stride a bit better 13 years ago
  Marko Pintera 9bd154c94e Structs and struct arrays seem to work in GLSL 13 years ago