Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 48454440e7 Font rtti finished but not tested %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e02ce5a386 Beggining work on fonts %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e8c8e713c9 Started work on FreeType font importer %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 073416d03c Windows can be docked to the dock bar %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 48235497cb Added multiple tabs to windows (WIP) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera dc2db48914 Fixed multiple issues with new multi-widget windows and their docking %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0ac9b2230d Refactored how editor windows and widgets work in preparation for docked windows (untested) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 61dfafdba2 Saving/Loading of docked windows %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 02613f39a3 Added build steps that copy Editor Styles on build. So I don't need to maintain separate files for separate configurations. %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 4dbf2902aa Basic docking works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a201831303 Main window state is saved %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0c30d62129 Fixed the issue with resizing editor window from bottom/left %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7cb7dc1736 Basic style sheet loading %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 55b0a53bd7 Basic window docking working %!s(int64=13) %!d(string=hai) anos
  Marko Pintera fe9aea1631 More work on window management %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7ff01a74ba Added docking manager files %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 76d881a8c6 Basic project creation and loading mostly finished %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 16547b8381 Added preferences for easy handling of .ini files %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 826b809590 Work on creating/loading projects %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8db5a0be7a Some very basic work for the editor %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2fb6cdf494 Updated CamelotEditor with fixed Qt binary plugins %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
  Marko Pintera fe48412cf0 Added very basic Qt application %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 383e38f9c3 Better DX11 parameter parsing that doesn't ignore pack offsets %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f212513ba8 Added circular reference checking %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 4139f9dbb3 Renamed some RTTI types %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 89658aa9eb All shaders are loaded from files %!s(int64=13) %!d(string=hai) anos