Commit History

Author SHA1 Message Date
  BearishSun 49251ecc22 Updated XShaderCompiler version 8 years ago
  BearishSun 943b118066 Updated NVTT so it now a static library 8 years ago
  BearishSun d7dd1f5c2a Added automatic generation of GLSL shader code via XShaderCompiler 8 years ago
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
  BearishSun 81cbfec26f Dependency versioning so users are notified when dependency versions change 8 years ago
  BearishSun 1fe35a9644 Handle no audio devices more gracefully 8 years ago
  BearishSun 5c8a8ab593 More work on documentation 8 years ago
  BearishSun 19fcd1de4a Added XShaderCompiler as a dependency (and a submodule) 8 years ago
  BearishSun 497e0dbad6 Fixing a warning 8 years ago
  BearishSun 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 years ago
  BearishSun af245cc488 More work on documentation 8 years ago
  BearishSun d7216ba1db Added gizmos and menu items for Skybox and ReflectionProbe components 8 years ago
  BearishSun c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 years ago
  BearishSun ed415e9858 Generate config files before script binding so the generator tool doesn't complain when parsing the includes 8 years ago
  BearishSun cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 years ago
  BearishSun d4e397920d AsyncOp & Texture are now auto-generated 8 years ago
  BearishSun 16e3390175 More work on documentation 8 years ago
  BearishSun 0706e3ce6d More work on documentation 8 years ago
  BearishSun cc0766231d More work on documentation 8 years ago
  BearishSun a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 years ago
  BearishSun 44a4cc02b2 Better auto-attenuation calculation for lights 8 years ago
  BearishSun cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 years ago
  BearishSun ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 years ago
  BearishSun 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 years ago
  BearishSun e9d2f930ba Fix for crash when no skybox is present 8 years ago
  BearishSun 479e9cb3b2 More work on script binding generation 8 years ago
  BearishSun 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) 8 years ago
  BearishSun 193af34409 More work on documentation 8 years ago
  BearishSun 9bc64c077b Reflection probe support added to forward path shaders 8 years ago
  BearishSun 93970b7753 More work on documentation 8 years ago