Commit History

Autor SHA1 Mensaxe Data
  BearishSun 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
  BearishSun e4637da406 Added tags to material techniques %!s(int64=9) %!d(string=hai) anos
  BearishSun 996963f172 Fixing "release" builds %!s(int64=9) %!d(string=hai) anos
  BearishSun dee4cfeec8 Fixing CMake build and replacing the custom VS solution with a CMake generated one %!s(int64=9) %!d(string=hai) anos
  BearishSun c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime %!s(int64=9) %!d(string=hai) anos
  BearishSun 916f246010 Joint fixes: %!s(int64=9) %!d(string=hai) anos
  BearishSun 4badcb185f Updated CMake files with new dependency paths %!s(int64=9) %!d(string=hai) anos
  BearishSun 44ce003668 All projects now compile with Clang %!s(int64=9) %!d(string=hai) anos
  BearishSun e303798754 BansheeSL now compiles with Clang %!s(int64=9) %!d(string=hai) anos
  BearishSun 43f621975f Added a proper Sort parameter to BSLFX %!s(int64=9) %!d(string=hai) anos
  BearishSun 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization %!s(int64=9) %!d(string=hai) anos
  BearishSun 321f21af1c BSLFX #defines now support expressions %!s(int64=9) %!d(string=hai) anos
  BearishSun c8500a99d8 Refactored render properties so they're in a single class, and added a property for flipped NDC y axis %!s(int64=9) %!d(string=hai) anos
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos