Commit History

Author SHA1 Message Date
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
  Marko Pintera 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 years ago
  Marko Pintera 2b6bfc1cd7 Neater ResourceManagerCode 10 years ago
  Marko Pintera 77bf1bdbbe Properly create managed resource for StringTable 10 years ago
  Marko Pintera d293414daf Support for multiple StringTables 10 years ago
  Marko Pintera 927a721f58 Added C# Prefab 10 years ago
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources 10 years ago
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode 10 years ago
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 years ago
  Marko Pintera e29349d061 Added C# Texture3D and TextureCube 11 years ago
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D 11 years ago
  Marko Pintera a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 years ago
  Marko Pintera 35b5f1e6f3 Managed resource unloading works properly 11 years ago
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 years ago
  Marko Pintera 1195be6fb8 WIP ResourceField 11 years ago
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working 11 years ago
  Marko Pintera be6adc683d C# object serialization WIP 11 years ago