BearishSun
|
4bd929ade3
Added sky irradiance for indirect lighting
|
8 years ago |
BearishSun
|
16c24db708
Fixing read-write structured buffer creation on DX11
|
8 years ago |
BearishSun
|
4acc7015f1
Added code for irradiance map generation
|
8 years ago |
BearishSun
|
c1e8500a49
More work on developer manuals
|
8 years ago |
BearishSun
|
1d3c1dce6c
Image based specular now functional
|
8 years ago |
BearishSun
|
d516e39cc3
More tweaks to cubemap importance sampling
|
8 years ago |
BearishSun
|
c2355a86a2
Use trilinear filtering when sampling reflection cubemaps
|
8 years ago |
BearishSun
|
c6929fc449
PBS example tweaks
|
8 years ago |
BearishSun
|
f729e27862
Bind number of mips to reflection importance shading sampler
|
8 years ago |
BearishSun
|
f3b8e543e0
Setting up proper view direction vector for environment reflections
|
8 years ago |
BearishSun
|
02a877d9fe
Fixing invalid mip <-> roughness mapping for reflection environment sampling
|
8 years ago |
BearishSun
|
bd2fb603be
Updated PBS example so viewed object can be rotated
|
8 years ago |
BearishSun
|
19427512bd
Added code for decoding 10 and 11 bit floating point values back to normal floats
|
8 years ago |
BearishSun
|
7cb3dc80ea
Added code to encode floats into 10 and 11 bit floating point formats
|
8 years ago |
BearishSun
|
af7b2b6c78
Fixing indentation
|
8 years ago |
BearishSun
|
acdd04d696
Bumped nvtt version to 2.1.0:
|
8 years ago |
BearishSun
|
d925079bef
Added a hardware accelerated way to scale cubemaps
|
8 years ago |
BearishSun
|
5da717dcb1
Cleaning up some spaces that were used instead of tabs
|
8 years ago |
BearishSun
|
6532472e69
Added env map to PBS example
|
8 years ago |
BearishSun
|
b905718c34
Skybox related fixes
|
8 years ago |
BearishSun
|
7777c4cd77
Work on developer manuals
|
8 years ago |
BearishSun
|
51840e9f3f
Fixes to pre-integrated BRDF texture generation
|
8 years ago |
BearishSun
|
75d0e5573a
Env. sampling data now bound to tile deferred shader
|
8 years ago |
BearishSun
|
0c2fdcc265
Disable reflection probes when rendering reflections (no multiple bounces)
|
8 years ago |
BearishSun
|
720cf52617
Added an example for testing the initial PBS implementation
|
8 years ago |
BearishSun
|
a4c6d018cb
Added reflection cubemap filtering for skybox
|
8 years ago |
BearishSun
|
3e10138c98
Added a skybox component
|
8 years ago |
BearishSun
|
602fa39878
Dropping support for reflection filtering on import
|
8 years ago |
BearishSun
|
e5f8dd740b
Sort reflection probes before sending them off to the shader
|
8 years ago |
BearishSun
|
6beeeae538
Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling
|
8 years ago |