História revízii

Autor SHA1 Správa Dátum
  BearishSun 4c13580146 Don't complain when a file monitor tries to access a deleted file 10 rokov pred
  BearishSun 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 rokov pred
  BearishSun 260f25eb34 Dock overlay properly renders once again 10 rokov pred
  BearishSun 62f5104652 Undo/redo command for breaking prefabs added 10 rokov pred
  BearishSun 9a7c493976 RecordSO command now properly records a single object instead of the entire hierarchy 10 rokov pred
  BearishSun d9cc702b66 Tooltips are functional 10 rokov pred
  BearishSun 28390eb39b GUI tooltips (untested) 10 rokov pred
  BearishSun ecb34ab114 Render window positioning x/y coordinates weren't being consistent 10 rokov pred
  BearishSun 2ef50fe6ee VS2015 available as external code editor 10 rokov pred
  BearishSun dd61a6d788 Update status bar when debug log contents are removed 10 rokov pred
  BearishSun f0a0e1d9dd Fixing managed slerp code, and reordered some menu items 10 rokov pred
  BearishSun dab2b32982 Scene view frame object functionality 10 rokov pred
  BearishSun f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit 10 rokov pred
  BearishSun e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 rokov pred
  BearishSun 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 rokov pred
  BearishSun a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 rokov pred
  BearishSun fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 rokov pred
  BearishSun 7d68d63abb Console output works once again since port to VS2015 10 rokov pred
  BearishSun 1c17be6581 Moved everything to VS 2015 10 rokov pred
  BearishSun db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs 10 rokov pred
  BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin 10 rokov pred
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 rokov pred
  BearishSun 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 rokov pred
  BearishSun 53835849ad Update material when shader changes 10 rokov pred
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term 10 rokov pred
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 rokov pred
  BearishSun e4b35b721a Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1) 10 rokov pred
  BearishSun 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh 10 rokov pred
  BearishSun b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 rokov pred
  BearishSun 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 rokov pred