Commit History

Author SHA1 Message Date
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 years ago
  BearishSun 00b3967714 Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way) 10 years ago
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 years ago
  BearishSun 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 years ago
  BearishSun 7729dfa933 Load assemblies from memory so that their files aren't locked and can be replaced by the compiler 10 years ago
  BearishSun a2124e6be1 Default code editor is hooked up at editor startup 10 years ago
  BearishSun 770cb6bd2e Assembly refresh: 10 years ago
  BearishSun 67445e3525 Move default shader into a separate file 10 years ago
  BearishSun d3b00942e8 In-editor compilation 10 years ago
  BearishSun bae75227c1 Project library: 10 years ago
  BearishSun 458c080129 Fixed manual param block generation across all APIs 10 years ago
  BearishSun 477d430364 Added manual param block generation for DX9 and DX11 10 years ago
  BearishSun a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 years ago
  BearishSun d043e23240 When importing resources show progress bar for at least one frame 10 years ago
  BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 years ago
  BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 years ago
  BearishSun 4d8c4ca8f1 Only apply prefab diff after all prefab instances in the hierarchy are restored to ensure instance data is valid when it is applied 10 years ago
  BearishSun cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 years ago
  BearishSun 75914a83fb When updating prefab instances their transforms will no longer be incorrect after 10 years ago
  BearishSun a3cc2221ca Record SO transform and active state in prefab-diff 10 years ago
  BearishSun 0450044d02 Make sure prefab diff remains on the object even after prefab update 10 years ago
  BearishSun 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 years ago
  BearishSun 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 years ago
  BearishSun a1a448e85c No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object. 10 years ago
  BearishSun e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 years ago
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 years ago
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 years ago
  BearishSun 6578ed3a63 When renaming game objects during prefab diff, properly rename all objects 10 years ago
  BearishSun 24df064285 Nested prefab instances now have a link ID assigned by their parent 10 years ago
  BearishSun 8cea6e1db2 Manual parameter block contruction (WIP) 10 years ago