Historique des commits

Auteur SHA1 Message Date
  Marko Pintera ad063dc814 More documentation il y a 11 ans
  Marko Pintera 0c1054455e Refactored importer & input to make it clearer which methods are internal il y a 11 ans
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) il y a 11 ans
  Marko Pintera 11c7630162 Core thread now runs using the thread pool il y a 11 ans
  Marko Pintera b95193a9b4 Added start/shutdown policy to ThreadPool il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost il y a 11 ans
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots il y a 11 ans
  Marko Pintera 0a242cf23e Reverted Module changes il y a 11 ans
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) il y a 11 ans
  Marko Pintera 0b3309d5d5 Finalized work on first pass of C# object serialization il y a 11 ans
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue il y a 12 ans
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization il y a 12 ans
  Marko Pintera e2e58a800a Added ResourceManifest for dealing with resource UUIDs il y a 12 ans
  Marko Pintera 3ce6e0bc8f Each game object now has an unique instance id il y a 12 ans
  Marko Pintera 99f545b06f Added frame allocator il y a 12 ans
  Marko Pintera 4a861a2399 Fixed OpenGL queries as they were being incorrectly created il y a 12 ans
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps il y a 12 ans
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations il y a 12 ans
  Marko Pintera c8427ee1fe Don't immediately update GUI element mesh when localized string changes il y a 12 ans
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking il y a 12 ans
  Marko Pintera f1832c9c66 Finalized and tested OS drop target support il y a 12 ans
  Marko Pintera 3e75d9cf94 Added WIP OS drag and drop functionality il y a 12 ans
  Marko Pintera f1f34c3832 Added a few more profiling samples il y a 12 ans
  Marko Pintera aeac82e2b1 Added core thread profiling il y a 12 ans
  Marko Pintera 7721cbbd15 Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy il y a 12 ans
  Marko Pintera 23d99435eb Integrated HString and ensured it works il y a 12 ans
  Marko Pintera 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset il y a 12 ans
  Marko Pintera d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class il y a 12 ans
  Marko Pintera a8ba9930af Fixed initialization issues due to caret il y a 12 ans