BearishSun
|
4da4023c27
Don't crash when submitting the default command buffer on dx11/openGL
|
9 anos atrás |
BearishSun
|
766fd8d00e
More work on user facing manuals
|
9 anos atrás |
BearishSun
|
0ffb5e7c80
Example project no longer depends on the scripting system
|
9 anos atrás |
BearishSun
|
d5ab33634d
Vulkan: Submit main CB before attempting to read from a GPU resource. Fixed scene picking.
|
9 anos atrás |
BearishSun
|
2770cbbeb5
Vulkan: Generate valid SPIR-V code
|
9 anos atrás |
BearishSun
|
c90bcb072b
Added cubemap import with support for list, cross, spherical and cylindrical sources (untested)
|
9 anos atrás |
BearishSun
|
f03dcda9f7
Vulkan: Avoid redundant layout transitions
|
9 anos atrás |
BearishSun
|
2956f2514b
Vulkan: When transitioning image layouts due to transfers, always transition back to optimal layout, instead of the current layout
|
9 anos atrás |
BearishSun
|
4ce05d637b
Vulkan: Simplifying image layout transitions so they can be properly tracked across multiple command buffers
|
9 anos atrás |
BearishSun
|
e11498a072
Vulkan: Don't execute layout transitions on a separate CB, as those transitions will be inconsistent with ones executed during render pass start. Instead ignore such layout transitions.
|
9 anos atrás |
BearishSun
|
aa3da03dd4
Fixing findglslang build module
|
9 anos atrás |
BearishSun
|
714417d211
Minor improvements to the build
|
9 anos atrás |
BearishSun
|
227027ee80
When binding scene color/depth for rendering, make sure existing depth buffer contents are preserved
|
9 anos atrás |
BearishSun
|
a954bdd6d4
Vulkan: (Potentially) more accurate access masks for external sub-pass dependencies
|
9 anos atrás |
BearishSun
|
956fe04ad8
Vulkan: Update to 1.37 SDK
|
9 anos atrás |
BearishSun
|
a25a8750d4
Vulkan: Disabling incorrectly enabled compare op for samplers
|
9 anos atrás |
BearishSun
|
58027f255c
Vulkan: Delay binding GPU parameters to ensure we get the latest version of the resources (e.g. resource writes can internally create new images/buffers, which would then incorrectly not be bound to the descriptor set, if that write was executed after a GPU param bind)
|
9 anos atrás |
BearishSun
|
289f6de3a3
Added missing Light component handle
|
9 anos atrás |
BearishSun
|
6b87f9b649
When binding scene color for rendering, properly load its contents since we intend to blend with existing contents
|
9 anos atrás |
BearishSun
|
d4b478ed42
Fixing G buffer depth sampling by properly flipping the Y axis on Vulkan
|
9 anos atrás |
BearishSun
|
e9bc1a9167
Vulkan: Fixing incorrect clear flags for the first color attachment
|
9 anos atrás |
BearishSun
|
5a1370c010
Vulkan: Handling layout transitions a bit better
|
9 anos atrás |
BearishSun
|
c4d6554781
More work on user manuals
|
9 anos atrás |
BearishSun
|
c0dd3734a1
Adding missing skin elements to non-editor GUI skin
|
9 anos atrás |
BearishSun
|
e18724bf03
Don't crash when picking gizmos and icon mesh doesn't exist
|
9 anos atrás |
BearishSun
|
dddcea0a73
Vulkan: Fix an issue where stencil writes were being disabled together with depth writes
|
9 anos atrás |
BearishSun
|
eb6479dc4b
Vulkan: Fixing duplicate binding for two buffers in selection rendering shader
|
9 anos atrás |
BearishSun
|
9f408e1908
Vulkan: Fixing resource descriptor memory leak
|
9 anos atrás |
BearishSun
|
e47adb4658
Vulkan: Use more optimal layout for depth-stencil buffer bound both as shader input and a FB attachment
|
9 anos atrás |
BearishSun
|
3b33affc22
Vulkan: Don't render 0-sized mesh, to prevent warnings in Vulkan
|
9 anos atrás |