Histórico de commits

Autor SHA1 Mensagem Data
  BearishSun 4da4023c27 Don't crash when submitting the default command buffer on dx11/openGL 9 anos atrás
  BearishSun 766fd8d00e More work on user facing manuals 9 anos atrás
  BearishSun 0ffb5e7c80 Example project no longer depends on the scripting system 9 anos atrás
  BearishSun d5ab33634d Vulkan: Submit main CB before attempting to read from a GPU resource. Fixed scene picking. 9 anos atrás
  BearishSun 2770cbbeb5 Vulkan: Generate valid SPIR-V code 9 anos atrás
  BearishSun c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 anos atrás
  BearishSun f03dcda9f7 Vulkan: Avoid redundant layout transitions 9 anos atrás
  BearishSun 2956f2514b Vulkan: When transitioning image layouts due to transfers, always transition back to optimal layout, instead of the current layout 9 anos atrás
  BearishSun 4ce05d637b Vulkan: Simplifying image layout transitions so they can be properly tracked across multiple command buffers 9 anos atrás
  BearishSun e11498a072 Vulkan: Don't execute layout transitions on a separate CB, as those transitions will be inconsistent with ones executed during render pass start. Instead ignore such layout transitions. 9 anos atrás
  BearishSun aa3da03dd4 Fixing findglslang build module 9 anos atrás
  BearishSun 714417d211 Minor improvements to the build 9 anos atrás
  BearishSun 227027ee80 When binding scene color/depth for rendering, make sure existing depth buffer contents are preserved 9 anos atrás
  BearishSun a954bdd6d4 Vulkan: (Potentially) more accurate access masks for external sub-pass dependencies 9 anos atrás
  BearishSun 956fe04ad8 Vulkan: Update to 1.37 SDK 9 anos atrás
  BearishSun a25a8750d4 Vulkan: Disabling incorrectly enabled compare op for samplers 9 anos atrás
  BearishSun 58027f255c Vulkan: Delay binding GPU parameters to ensure we get the latest version of the resources (e.g. resource writes can internally create new images/buffers, which would then incorrectly not be bound to the descriptor set, if that write was executed after a GPU param bind) 9 anos atrás
  BearishSun 289f6de3a3 Added missing Light component handle 9 anos atrás
  BearishSun 6b87f9b649 When binding scene color for rendering, properly load its contents since we intend to blend with existing contents 9 anos atrás
  BearishSun d4b478ed42 Fixing G buffer depth sampling by properly flipping the Y axis on Vulkan 9 anos atrás
  BearishSun e9bc1a9167 Vulkan: Fixing incorrect clear flags for the first color attachment 9 anos atrás
  BearishSun 5a1370c010 Vulkan: Handling layout transitions a bit better 9 anos atrás
  BearishSun c4d6554781 More work on user manuals 9 anos atrás
  BearishSun c0dd3734a1 Adding missing skin elements to non-editor GUI skin 9 anos atrás
  BearishSun e18724bf03 Don't crash when picking gizmos and icon mesh doesn't exist 9 anos atrás
  BearishSun dddcea0a73 Vulkan: Fix an issue where stencil writes were being disabled together with depth writes 9 anos atrás
  BearishSun eb6479dc4b Vulkan: Fixing duplicate binding for two buffers in selection rendering shader 9 anos atrás
  BearishSun 9f408e1908 Vulkan: Fixing resource descriptor memory leak 9 anos atrás
  BearishSun e47adb4658 Vulkan: Use more optimal layout for depth-stencil buffer bound both as shader input and a FB attachment 9 anos atrás
  BearishSun 3b33affc22 Vulkan: Don't render 0-sized mesh, to prevent warnings in Vulkan 9 anos atrás