История коммитов

Автор SHA1 Сообщение Дата
  BearishSun 22aa527617 Validate renderable vertex inputs in the renderer 10 лет назад
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 лет назад
  BearishSun 67445e3525 Move default shader into a separate file 10 лет назад
  BearishSun 458c080129 Fixed manual param block generation across all APIs 10 лет назад
  BearishSun d043e23240 When importing resources show progress bar for at least one frame 10 лет назад
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) 10 лет назад
  BearishSun 157fe12618 New core object sync seems to work for the most part 10 лет назад
  BearishSun 6138f391bf Adding more per-object parameters for rendering 10 лет назад
  BearishSun 9993f27e60 Splash screen functional 10 лет назад
  BearishSun feba0092b2 Work on transparent windows and splash screen 10 лет назад
  BearishSun f9376590d8 OpenGL render window now uses the common Win32Window 10 лет назад
  BearishSun 23e86e3779 DirectX9 render window is now using the common Win32Window 10 лет назад
  BearishSun b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 лет назад
  BearishSun 3fec99f712 New crash reporting functionality tested and working 10 лет назад
  BearishSun baaa09abee Added CrashHandler (untested) 10 лет назад
  BearishSun ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 лет назад
  Marko Pintera 3187a5f447 Hook up light updates in renderer core 10 лет назад
  Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 лет назад
  Marko Pintera 43c78bc4d0 WIP shader includes 10 лет назад
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL 10 лет назад
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 лет назад
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds 10 лет назад
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs 10 лет назад
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled 10 лет назад
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational 11 лет назад
  Marko Pintera 93e2eff9b6 Added C# RenderTarget 11 лет назад
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
  Marko Pintera f7a076ff3c Pass and Technique refactor 11 лет назад
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 лет назад