BearishSun
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4dd0fa76ed
Added run in editor manager & attribute so user can pick which components run during play mode and which run always
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10 лет назад |
BearishSun
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 лет назад |
BearishSun
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95cea2ed0b
Prefab diff now properly handles the case when a component added by the diff already exists
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10 лет назад |
Marko Pintera
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809719519c
Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated
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10 лет назад |
Marko Pintera
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5b5a6302e5
Added OnEnabled/OnDisabled callback to Component
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10 лет назад |
Marko Pintera
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6e07e7bd02
Refactored managed serialization so objects can be in serialized format without a backing managed instance
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10 лет назад |
Marko Pintera
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97422accdc
All thunk calls now use MonoUtil::invokeThunk
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10 лет назад |
Marko Pintera
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bf23b6d2e6
Assembly refresh working (all obvious issues resolved)
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11 лет назад |
Marko Pintera
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3638a07125
More fixes to assembly refresh
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11 лет назад |
Marko Pintera
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6bbe6114ce
Many fixes to get assembly refresh working
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11 лет назад |
Marko Pintera
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ae1eab371e
Properly handle missing component types
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11 лет назад |
Marko Pintera
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3aa329733b
Assembly refresh (WIP - Does not run)
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11 лет назад |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 лет назад |
Marko Pintera
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734f25c36c
Deferred destruction of game objects
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11 лет назад |
Marko Pintera
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b64a0482e7
Various Gizmo rendering fixes
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11 лет назад |
Marko Pintera
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d1f33eb36a
Tested remaining inspector fields
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11 лет назад |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
Marko Pintera
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78690bac80
Reference ManagedComponents by Type and not by namespace & name string
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11 лет назад |
Marko Pintera
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0b3309d5d5
Finalized work on first pass of C# object serialization
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11 лет назад |
Marko Pintera
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f4d6a56251
C# object serialization WIP #2
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11 лет назад |
Marko Pintera
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79961694d3
Started work on C# object serialization
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11 лет назад |