Commit History

Auteur SHA1 Bericht Datum
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 jaren geleden
  Marko Pintera 3187a5f447 Hook up light updates in renderer core 10 jaren geleden
  Marko Pintera 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 jaren geleden
  Marko Pintera 43c78bc4d0 WIP shader includes 10 jaren geleden
  Marko Pintera 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 jaren geleden
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 jaren geleden
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
  Marko Pintera d231b89e53 Fixed OpenGL texture binding 11 jaren geleden
  Marko Pintera 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed 11 jaren geleden
  Marko Pintera a9bf1fec5f Various fixes to get shutdown work properly 11 jaren geleden
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 jaren geleden
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) 11 jaren geleden