Marko Pintera
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e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
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10 jaren geleden |
Marko Pintera
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3187a5f447
Hook up light updates in renderer core
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10 jaren geleden |
Marko Pintera
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2f97794d25
Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown
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10 jaren geleden |
Marko Pintera
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43c78bc4d0
WIP shader includes
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10 jaren geleden |
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9699e887c4
Better handle input so that input events aren't skipped or in wrong order when window focus is changing
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10 jaren geleden |
Marko Pintera
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9277fddd48
Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used
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10 jaren geleden |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 jaren geleden |
Marko Pintera
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d231b89e53
Fixed OpenGL texture binding
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11 jaren geleden |
Marko Pintera
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3fcc9e78d4
Modified GUI so GUI elements always destroy their children when they are destroyed
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11 jaren geleden |
Marko Pintera
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a9bf1fec5f
Various fixes to get shutdown work properly
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11 jaren geleden |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 jaren geleden |
Marko Pintera
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 jaren geleden |
Marko Pintera
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bb73926921
Refactored how are Application classes structured (they now derive from each other)
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11 jaren geleden |