Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
  Marko Pintera 7a02d5f483 Added free rotate handle vor 10 Jahren
  Marko Pintera baa64d1449 Documentation vor 10 Jahren
  Marko Pintera 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality vor 10 Jahren
  Marko Pintera 36dd4706af WIP changing all uses of GUIArea to GUIPanel vor 10 Jahren
  Marko Pintera d61a7ecffd A lot more work on C# scene window vor 11 Jahren
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) vor 11 Jahren
  Marko Pintera 46eb1edb0f WIP Scene window vor 11 Jahren
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates vor 11 Jahren
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) vor 11 Jahren
  Marko Pintera 31b55e513f Started work on SceneView vor 11 Jahren
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing vor 11 Jahren
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
  Marko Pintera c454e2d14f VS 2013 port stage 1 vor 11 Jahren
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels vor 11 Jahren
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization vor 11 Jahren
  Marko Pintera 6509cf4a7a Creating EditorWindow from C# works vor 11 Jahren
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe vor 11 Jahren