Historique des commits

Auteur SHA1 Message Date
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
  Marko Pintera 02ce72bd87 Added Ping to GUISceneTreeView il y a 10 ans
  Marko Pintera ef747c6872 Documentation il y a 10 ans
  Marko Pintera d0445e615b Documentation il y a 10 ans
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) il y a 10 ans
  Marko Pintera 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges il y a 10 ans
  Marko Pintera 42786f0f7f Added depth range to GUIPanel il y a 10 ans
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel il y a 10 ans
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: il y a 10 ans
  Marko Pintera 20fa7504ed Resource drag and drop now works with path instead of UUIDs so that folders may be dragged as well il y a 10 ans
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews il y a 11 ans
  Marko Pintera 1195be6fb8 WIP ResourceField il y a 11 ans
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
  Marko Pintera c454e2d14f VS 2013 port stage 1 il y a 11 ans
  Marko Pintera e73983da31 Moved everything to new Path system il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles il y a 11 ans
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 il y a 11 ans
  Marko Pintera cae09d9c91 Drag and drop system now properly sets cursors il y a 11 ans
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe il y a 11 ans