Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera e8ef106115 Scene tree view features (untested) vor 10 Jahren
  Marko Pintera 02ce72bd87 Added Ping to GUISceneTreeView vor 10 Jahren
  Marko Pintera ef747c6872 Documentation vor 10 Jahren
  Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) vor 10 Jahren
  Marko Pintera 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown vor 10 Jahren
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel vor 10 Jahren
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: vor 10 Jahren
  Marko Pintera 20fa7504ed Resource drag and drop now works with path instead of UUIDs so that folders may be dragged as well vor 10 Jahren
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews vor 11 Jahren
  Marko Pintera c454e2d14f VS 2013 port stage 1 vor 11 Jahren
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles vor 11 Jahren
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 vor 11 Jahren
  Marko Pintera cae09d9c91 Drag and drop system now properly sets cursors vor 11 Jahren
  Marko Pintera 33145efdd1 Added WIP GameObjectField vor 11 Jahren
  Marko Pintera acc865dc80 Added Name to GameObject vor 11 Jahren
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe vor 11 Jahren