Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f180db3993 C# serialization: Structs now work properly with normal objects %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ce8a58d25b C# single-dimensional array serialization works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 79961694d3 Started work on C# object serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6509cf4a7a Creating EditorWindow from C# works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4846055a38 Some work on Script EditorWindow & Mono custom attributes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c12b03a92f Moved all Script stuff to separate libraries %!s(int64=12) %!d(string=hai) anos