BearishSun
|
95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
|
10 vuotta sitten |
BearishSun
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
10 vuotta sitten |
BearishSun
|
3209476868
Save project on editor exit
|
10 vuotta sitten |
BearishSun
|
67445e3525
Move default shader into a separate file
|
10 vuotta sitten |
BearishSun
|
c89c1b6107
Fixed GUITextureField so its value change is properly triggered
|
10 vuotta sitten |
BearishSun
|
caabd3721e
Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations
|
10 vuotta sitten |
Marko Pintera
|
fedd162d57
Various bug fixes relating to new project loading system:
|
10 vuotta sitten |
Marko Pintera
|
6b2f3221c5
Added a method for creating a new project
|
10 vuotta sitten |
Marko Pintera
|
e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
|
10 vuotta sitten |
Marko Pintera
|
fb10aa71f2
Project Load/Unload (not tested)
|
10 vuotta sitten |
Marko Pintera
|
2efd26a9a3
Added project-specific properties to EditorSettings
|
10 vuotta sitten |
Marko Pintera
|
3187a5f447
Hook up light updates in renderer core
|
10 vuotta sitten |
Marko Pintera
|
baa64d1449
Documentation
|
10 vuotta sitten |
Marko Pintera
|
2f97794d25
Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown
|
10 vuotta sitten |
Marko Pintera
|
43c78bc4d0
WIP shader includes
|
10 vuotta sitten |
Marko Pintera
|
6b920a90d8
- Moved all shaders to BSL
|
10 vuotta sitten |
Marko Pintera
|
9699e887c4
Better handle input so that input events aren't skipped or in wrong order when window focus is changing
|
10 vuotta sitten |
Marko Pintera
|
558bba0c05
Added runtime script compiling (untested)
|
10 vuotta sitten |
Marko Pintera
|
1b1895f796
WIP VisualStudio project syncing
|
10 vuotta sitten |
Marko Pintera
|
05ad4ecf2d
Shaders are now referenced via resource handle instead directly
|
11 vuotta sitten |
Marko Pintera
|
46eb1edb0f
WIP Scene window
|
11 vuotta sitten |
Marko Pintera
|
80fec94568
Refactored sliders to better accomodate snapping and fixed slider size
|
11 vuotta sitten |
Marko Pintera
|
d231b89e53
Fixed OpenGL texture binding
|
11 vuotta sitten |
Marko Pintera
|
3512c00011
Extended interface for some core-level objects for easier creation
|
11 vuotta sitten |
Marko Pintera
|
31b55e513f
Started work on SceneView
|
11 vuotta sitten |
Marko Pintera
|
eb114847f2
Added default shaders for BansheeRenderer
|
11 vuotta sitten |
Marko Pintera
|
17afc600a7
Massive Cm->Bs file rename
|
11 vuotta sitten |
Marko Pintera
|
bb73926921
Refactored how are Application classes structured (they now derive from each other)
|
11 vuotta sitten |
Marko Pintera
|
e73983da31
Moved everything to new Path system
|
11 vuotta sitten |
Marko Pintera
|
0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
|
11 vuotta sitten |