BearishSun
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76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
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há 10 anos atrás |
BearishSun
|
ab1231720c
Use separate debug and release assemblies when building
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há 10 anos atrás |
BearishSun
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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há 10 anos atrás |
BearishSun
|
06e03f1239
Bulk of work on the build system
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há 10 anos atrás |
BearishSun
|
461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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há 10 anos atrás |
BearishSun
|
e99b926919
Added multi-select list boxes (untested)
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há 10 anos atrás |
BearishSun
|
d90ea6b4a0
.exe icon replacement finalized and working
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há 10 anos atrás |
BearishSun
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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há 10 anos atrás |
BearishSun
|
817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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há 10 anos atrás |
Marko Pintera
|
2efd26a9a3
Added project-specific properties to EditorSettings
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há 10 anos atrás |
Marko Pintera
|
3187a5f447
Hook up light updates in renderer core
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há 10 anos atrás |
Marko Pintera
|
4704613fa4
Modified profiler overlay so it doesn't render under the geometry
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há 10 anos atrás |
Marko Pintera
|
ddef406ac9
C# profiler overlay
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há 10 anos atrás |
Marko Pintera
|
65cdd2a30a
Removed all uses of GUIArea (WIP)
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há 10 anos atrás |
Marko Pintera
|
36dd4706af
WIP changing all uses of GUIArea to GUIPanel
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há 10 anos atrás |
Marko Pintera
|
12c4c6b013
Refactored GUILayout and GUI space creation so layouts can be reparented and their creation is more alike other GUI elements
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há 10 anos atrás |
Marko Pintera
|
6b920a90d8
- Moved all shaders to BSL
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há 10 anos atrás |
Marko Pintera
|
05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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há 11 anos atrás |
Marko Pintera
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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há 11 anos atrás |
Marko Pintera
|
acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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há 11 anos atrás |
Marko Pintera
|
4fdb3da864
Made Pass/Shader/Technique immutable
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há 11 anos atrás |
Marko Pintera
|
aca40afae2
Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow
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há 11 anos atrás |
Marko Pintera
|
3512c00011
Extended interface for some core-level objects for easier creation
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há 11 anos atrás |
Marko Pintera
|
271c3484cf
Using Dragon model for example
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há 11 anos atrás |
Marko Pintera
|
d465c3c84b
Refactored example into more manageable chunks
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há 11 anos atrás |
Marko Pintera
|
570f09de12
Repositioned example GUI elements
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há 11 anos atrás |
Marko Pintera
|
615bc66f11
Fixed threading issues on shutdown in TaskScheduler (I think)
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há 11 anos atrás |
Marko Pintera
|
becb8d0082
Easier importer and resources interface
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há 11 anos atrás |
Marko Pintera
|
c016a95632
Fixed issue with DirectX 11 switching from full screen to windowed
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há 11 anos atrás |
Marko Pintera
|
90e94fb9b2
Fixed issue with HString parameter placement
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há 11 anos atrás |