Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6fe93f22f0 Refactoring platform specific code to be easier to find and to implement for other platforms %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
  Marko Pintera af7981f618 Properly sync window resize/move events from core to sim thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a6c65825ca CoreThreadCore instance is now a shared pointer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1a4555b0d8 Removed multisampling hint from textures %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c016a95632 Fixed issue with DirectX 11 switching from full screen to windowed %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e918178f0e Added mip/format texture options %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8d97ad0802 More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6fa7ffec97 Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos