BearishSun
|
180a3d46f1
Light probe indirect lighting mostly looked up (but untested)
|
8 years ago |
BearishSun
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 years ago |
BearishSun
|
912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
|
8 years ago |
BearishSun
|
763441561c
Added PCF hardware filtering shader for cubemap shadows
|
8 years ago |
BearishSun
|
1523924732
Updated engine shaders to new BSL syntax
|
8 years ago |
BearishSun
|
adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
|
8 years ago |
BearishSun
|
d4c19836b5
Initial support for unified shading language across all render APIs
|
8 years ago |
BearishSun
|
a4a191ca37
Tiled deferred renderer now handles reflection probes
|
8 years ago |