История коммитов

Автор SHA1 Сообщение Дата
  BearishSun 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 лет назад
  BearishSun d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 лет назад
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 9 лет назад
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
  BearishSun a69052d9c5 Morph shape evaluation 9 лет назад
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 лет назад
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 лет назад
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 лет назад