BearishSun
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a2cbf9eddd
Pixel formats refactor/update:
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8 jaren geleden |
BearishSun
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047238cb55
Added rotation randomization in SSAO shader, in order to reduce banding
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8 jaren geleden |
BearishSun
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2a1db1ce3f
Modified texture packing utility so I can re-use it for shadow maps
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8 jaren geleden |
BearishSun
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19427512bd
Added code for decoding 10 and 11 bit floating point values back to normal floats
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8 jaren geleden |
BearishSun
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7cb3dc80ea
Added code to encode floats into 10 and 11 bit floating point formats
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8 jaren geleden |
BearishSun
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c90bcb072b
Added cubemap import with support for list, cross, spherical and cylindrical sources (untested)
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9 jaren geleden |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 jaren geleden |
BearishSun
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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9 jaren geleden |
BearishSun
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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9 jaren geleden |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 jaren geleden |