Cronologia Commit

Autore SHA1 Messaggio Data
  BearishSun 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 anni fa
  BearishSun df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 anni fa
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
  BearishSun d2cf185bb4 Vulkan: Don't attempt to present the back buffer if it was never even acquired 9 anni fa
  BearishSun b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission 9 anni fa
  BearishSun 896a17335d Vulkan framebuffer now provides access to individual image resources 9 anni fa
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
  BearishSun 0f68b63eb4 Vulkan render target binding and render pass start 9 anni fa
  BearishSun a448b09b54 Implemented Vulkan swapBuffers method on render window 9 anni fa
  BearishSun 1da1209680 Added frame buffers to Vulkan's implementation of a render window 9 anni fa
  BearishSun 4b10b2c563 Vulkan swap chain now also creates a depth stencil surfaces 9 anni fa
  BearishSun d8c6db7a32 More Vulkan WIP: 9 anni fa
  BearishSun d38fc0c070 Vulkan render window and swap chain (WIP) 9 anni fa