BearishSun
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9aef51e069
All renderer materials refactored:
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8 년 전 |
BearishSun
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3e1bd8a8a6
Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class
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8 년 전 |
BearishSun
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 년 전 |
BearishSun
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d22b0e2a63
Renamed RendererCamera -> RendererView
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8 년 전 |
BearishSun
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9bc64c077b
Reflection probe support added to forward path shaders
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8 년 전 |
BearishSun
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 년 전 |
BearishSun
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 년 전 |
BearishSun
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 년 전 |
BearishSun
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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9 년 전 |