커밋 기록

작성자 SHA1 메시지 날짜
  BearishSun 9aef51e069 All renderer materials refactored: 8 년 전
  BearishSun 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 년 전
  BearishSun 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 년 전
  BearishSun d22b0e2a63 Renamed RendererCamera -> RendererView 8 년 전
  BearishSun 9bc64c077b Reflection probe support added to forward path shaders 8 년 전
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 년 전
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 년 전
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 년 전
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 년 전