تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  BearishSun 9bc64c077b Reflection probe support added to forward path shaders 8 سال پیش
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 سال پیش
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 سال پیش
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 سال پیش
  BearishSun 2b24d071f0 More renames of core thread objects 9 سال پیش
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 سال پیش
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 سال پیش
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 سال پیش
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 سال پیش
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 سال پیش
  BearishSun d86bc7b768 Updated morph shape rendering so it uses a proper vertex declaration 9 سال پیش
  BearishSun 014bac08b8 Renderer can now handle morph animation 9 سال پیش
  BearishSun 76dee9fbf8 Morph shape animation (WIP) 9 سال پیش
  BearishSun 86e7a688a6 Renderer can now properly handle multiple material techniques 9 سال پیش
  BearishSun 96bdac041e Material refactor WIP 9 سال پیش
  BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running 9 سال پیش
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering 9 سال پیش
  BearishSun 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 سال پیش