BearishSun
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a2da2fe804
Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++
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%!s(int64=8) %!d(string=hai) anos |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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b019758427
Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags)
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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9bfe9675a3
Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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9fe8a629e5
More work on improving documentation for doxygen generation
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |